Autistic Friend Application was a project for children and teachers with contact with autism spectrum personas. The project includes prototyping, wireframe, user testing, and graphical interface, for last the programming in Godot. This is a quiz model game played in the classroom, where the user answers a series of random questions and different difficulties that help him better understand people who have the autism spectrum.
Resume
The game is a quiz of questions and answers, where every 3 questions answered correctly the player will win a piece the goal is to complete the puzzle. The game intends to interactively teach questions related to autism, with questions that clarify basic doubts and myths about autism for those who would like to know more and those who live with people on the spectrum.
Target Audience:
Children and Adolescents
Goals:
Acquire more knowledge about people with the autism spectrum through varied questions.
Competitors: Perguntados; How To Understand Autism
Game Flow
In the game, the hit player wins a piece to complete the puzzle, then the pain player needs to hit questions to get pieces of the puzzle and be able to assemble it at the end. By clicking on the play button the user will be forwarded to a screen with the game instruction “every three hits win a piece to complete the puzzle”, then the player must click on the “got it” button to continue.
The mechanics consist of the player clicking on the screen in the correct answer to continue the game. The danger would be the time the player has to respond, this being 30 seconds. Collectables would be the pieces of the puzzle that the player wins when completing a level.
User feedback
Return to portfolio
Impact
Outcomes at a glance
Representative results from this project.
40%
Faster task flow
Key journeys were streamlined to reduce steps and time on task.
2x
Higher engagement
Users interacted more with the redesigned experience.
90%
Positive feedback
Stakeholders and users responded well in validation.
Reflection
What I learned
🧩 Working with constraints
Timelines and technical limits shaped what was feasible.
What I did
Focused on high-impact, low-effort changes to ship value early.
👥 Aligning stakeholders
Different teams had different priorities for the outcome.
What I did
Used shared artefacts and research to build alignment quickly.
💡 Designing for scale
Solutions needed to hold up as the product grew.
What I did
Leaned on reusable patterns aligned with the Design System.